﻿using UnityEngine;
using System.Collections;

public class ScreenAndDoor : MonoBehaviour {
    public GameObject door;
    public GameObject screen;
    public GameObject lowload;
    public GameObject highload;
    private float timer = 15;

	// Use this for initialization
	void Start () {
    }

    // Update is called once per frame
    void Update()
    {
        timer -= Time.deltaTime;
        if (timer <= 0)
        {
            door.transform.position = Vector3.MoveTowards(door.transform.position, new Vector3(door.transform.position.x - 1, door.transform.position.y, door.transform.position.z), 0.05f); ;
        }
        if (timer <= 13)
        {
            if(PlayerPrefs.GetInt("Load_Condition") == 1)
            {
                screen.SetActive(false);
                lowload.SetActive(true);
            }
            if (PlayerPrefs.GetInt("Load_Condition") == 2)
            {
                screen.SetActive(false);
                highload.SetActive(true);
            }
        }
    }
}
