﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.Characters.FirstPerson;
using UnityEngine.SceneManagement;

public class HelicopterAnimation : MonoBehaviour {
	void Update () {
		gameObject.transform.RotateAround (Vector3.right*10f, Vector3.up, 10f*Time.deltaTime);
	}
}